﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace LastStand.gameContent.Friendlies
{
    public class Wall : Structure
    {
        public Wall(Vector2 pos, float health, Texture2D text)
        {
            this.OriginPos = pos;
            this.Position = pos;
            this.Health = health;
            this.MaxOccupants = 0;
            this.Texture = text;
        }

        public override void Draw(SpriteBatch sb)
        {
            sb.Draw(this.Texture,
                this.GetPosition,
                null,
                Microsoft.Xna.Framework.Color.White,
                0.0f,
                Vector2.Zero,
                1.0f,
                SpriteEffects.None,
                0);
        }
    }
}
